Description
Electronic Games Magazine – May 1984 – EG’s Third Annual Games Preview (VG Condition, No Label)
This May 1984 issue of Electronic Games Magazine presents the Third Annual Games Preview, offering readers a comprehensive look at the year’s upcoming titles across home consoles, computers, and arcades. From sci-fi epics to educational software, this issue captures the state of the industry at a turning point—when creativity, technology, and market competition were accelerating rapidly.
The magazine is in very good condition, with minor wear along the edges appropriate for its age. The exact item shown in the listing photos is the one you will receive. Please check pictures for condition purposes. Combined shipping is available upon request. All magazines are shipped with a plastic protective covering.
Highlights & Featured Articles:
-
EG’s Third Annual Games Preview – A major editorial feature charting the most anticipated video and computer games of 1984 (p. 22)
-
Inside Coleco’s ADAM – An in-depth analysis of Coleco’s ambitious home computer system (p. 18)
-
The Player’s Guide to Science Fiction Games – Spotlight on the most immersive, out-of-this-world titles in the genre (p. 53)
-
Do Videogames Hurt Your Eyes? – An early examination of screen time and health concerns (p. 64)
-
Tops & Flops of 1983 – What succeeded, what failed, and why, according to EG’s expert reviewers (p. 68)
-
The New Coin-Ops – The latest arcade machines heading to a game center near you (p. 70)
Computer Gaming Section:
-
Software Showcase – Reviews of new computer game releases (p. 30)
-
Game-a-Thon, Passport to Adventure, Think Tank – Coverage of story-based, puzzle, and strategic games (pp. 36–42)
-
Electronic Pressbox – Sports gaming roundup (p. 44)
-
Playing It Smart – Intelligent, skill-building games (p. 45)
-
Articles of War – Military and tactical titles (p. 48)
Additional Features:
-
Insert Coin Here – Trends and updates in the arcade gaming world (p. 72)
-
Programmable Parade – Hardware news and software for programmable systems (p. 74)
-
Commodore’s Newest Computers – First look at the 264 and 364 models (p. 86)
-
Q&A, Stand-Alone Scene, Coming Attractions, Reader Poll – Community interaction and previews (pp. 88–98)
A valuable issue for collectors, retro gaming enthusiasts, and those interested in the early evolution of computer and console gaming, this edition provides both industry insight and nostalgic charm.
Please refer to photos for condition. Combined shipping available—just ask. All items come with a plastic protective covering.